Write. Touch. Swipe. Pinch. SMART interactive displays, whiteboards and collaboration software are so easy to use, they’re second nature. Out in the schoolyard students tackle all sorts of imaginative projects together. SMART encourages that same back-and-forth interaction inside the classroom and beyond.
As nominated by Kerry Gallagher, Director of K12 Education at Connect Safely.
PlayPosit is an online learning environment to create and share interactive video lessons. Teachers begin with any online video (screencasts, Khan Academy, TED, etc.) and transform what is traditionally passive content into an active experience for students, with time-embedded activities.
iBoard provides packs of interactive resources and printables, ranging from assembly materials to everyday tools: Perfect to crack a concept or secure knowledge in a new skill. There are hundreds of interactive resources linked to core curriculum areas, including complete units of work with detailed lesson plans, handouts and more.
What’s better than playing a game? Playing a game while learning and completing homework at the same time! Coda Quest is a online role-playing game that delivers academics through a game-based 3D environment.
It’s a sad reality that only 1 in 5 children get a bedtime story on a regular basis and, although children are traditionally taught in the daytime, knowledge and fact-based learning is most effective in the 90 minutes before sleep. The home has three times more impact on a child’s learning outcomes than school but supplementary learning can be expensive. Getting the learning right at home, is key to a child’s future but often parents don’t have the tools or knowledge to be able to be effective teachers themselves.
This is why Dream Learners’ stories are so beneficial for everyone in the family. After extensive research they are developing a multi-platform library of magical, animated story experiences that broadly cover the curriculum and are optimised for safe use in the 90 minutes before bedtime – the best time to learn. The magical learning stories and accompanying resources are aimed at children aged 3 – 9 to use on their own, or for maximum learning impact, with a parent. Dream Learners are constantly expanding their library of stories and resources.
Desmos wants to help every student learn math and love learning math. But “every student” is a lot of students. So they create digital math tools and let the Internet take them to anyone who wants them!
Desmos has built the best-in-class HTML5 graphing calculator, which millions of students around the world use for free. That calculator catches stellar reviews in app stores and from happy users on Twitter. The team also create activities on top of that calculator, helping students use a powerful tool to experience all the curiosity, beauty, and sense that math has to offer. Those activities were used so often by so many teachers around the world that the Desmos team decided to create an Activity Builder, helping every teacher create digital math activities that equal and exceed the activities created by the team themselves.
Learn Around The World are constantly thinking of how they can leverage technology to bring new and unique programs to your classroom. Their sole mission is to provide you with fun, interactive and meaningful programs that will not only flatten your classroom, but increase student engagement and enthusiasm.
Learn Around The World are your go-to guide to the world providing virtual field trips, guest speakers, and collaborations. They strive to make programs interactive, unique and an experience that will get your students excited about global education.