Lifeliqe is the world’s first learning platform that enables users to drag & drop any of its 1,000 interactive 3D and augmented reality models into lesson plans, e-books and other learning resources. Students, teachers and homeschoolers can access premium, ready-to-use 3D models and lesson plans for learning, creating and sharing their own content. Lifeliqe’s mission is to spark in students memorable light bulb moments and create a passion for lifelong learning. Lifeliqe is now also available in virtual reality as HTC Vive’s strategic partner for educational VR content.
Brix believe that every Maths student should have the support they require to fulfill their Mathematical potential, both in the classroom and at home. Brix is the only Maths learning platform in the world engineered around a deeply researched pedagogy designed to deliver impact. Their approach is focussed on increasing student engagement, confidence and enjoyment in order to drive achievement.
Labster is a company dedicated to developing fully interactive advanced lab simulations based on mathematical algorithms that support open-ended investigations. They combine these with gamification elements such as an immersive 3D universe, storytelling and a scoring system which stimulates students’ natural curiosity and highlights the connection between science and the real world.
The labs are being used by California State University, Harvard, Gwinnett Technical College, MIT, Exeter University, University of New Haven, Stanford, University of New England, Trinity College, University of Hong Kong and Berkeley among others internationally.
Ozobot launched in fall 2014 with the vision to create an innovative way to play, learn and socially interact in an ever-expanding digital world. Through game applications and creative curriculums, Ozobot introduces interactive robots by blending entertainment and education in the family room as well as the classroom. Their mission is to provide learners as well as gamers of all ages a new option to play, learn and interact as well as inspire them to make the jump from using technology to actively shaping and creating it.
“As we have a K-12 computer science pathway we were looking for CS toys to use at our younger grade levels, and of course students love robots! Ozobot is a fantastic tool for teaching coding as the robot and programs are scaffolded allowing us to use Ozobots at numerous grade and skill levels.” – Brian Seymour
Founded in 2012, Wonder Workshop is the market leading platform for children to learn computer science and robotics beginning at elementary school age. The company’s first generation robots, Dash and Dot, are widely recognized in education and have won many major industry awards.
Today, their Dash and Dot robots, which work in tandem with a suit of free apps compatible with more than 40 iOS, Android and Kindle devices, are used as learning tools in nearly 10,000 elementary schools around the world and hundreds of thousands of homes with children. The annual Wonder Workshop Robotics Competition, which has grown 5x year-over-year, currently has over 22,000 participants from 57 countries, almost half of which are women.
Tinybop builds elegant, educational apps to spark the curiosity, creativity, and kindness of kids around the world. Tinybop apps inspire kids to learn, create, and grow by diving into big ideas, testing how things work, and making connections about the world they live in. Tinybop’s flagship app The Human Body, has reached the #1 spot on the App Store’s education charts in 143 countries, and has been downloaded by more than six million families across the globe. Other Tinybop apps have won multiple awards from Children’s Technology Review, KAPi, Parent’s Choice, and AASL.
Ardusat helps educators & parents make learning exciting. Teach kids hands-on science, explore coding, use real-data to enhance STEM curriculum and more – all in a way that’s designed for teachers. The Ardusat Sensor Kit is a great way to get started with basic Arduino programming and learn about sensors. It’s perfect for parents looking to get their kids started coding, engineering, making/DIYing, and more.
In each experiment, students use Ardusat to build, code, and show off what they’re learning. This isn’t a run-of-the-mill lecture or a project that takes two months. Every single experiment can be done in a class period or two, giving your students plenty of building experience.