The Hegarty Maths vision was to try and take as much of what makes a great classroom teacher and put it into an online format so this included: well-thought out maths explanations with carefully modelled examples, all learning built on pre-requisite knowledge, all videos followed by bespoke assessments perfectly matching the video and finally a simple and easy to use tracking system that allowed teachers to focus on pupils’ mistakes whilst making the collection of tracking data easy. The plaform was built on what the founders wished they always had as maths teachers.
IXL Learning are passionate about creating and supporting the best educational technology possible. They develop groundbreaking products used by millions of learners, from children to adults to make learning as effective as it can be. IXL are committed to solving the real-world challenges faced by students and teachers around the planet.
From a 2-year-old starting to count, to a university student tackling a foreign language, from teachers creating educational games for their class, to parents reviewing concepts with their kids. IXL’s Maths product alone is used by over 10% of US schoolchildren, who have answered a whopping 26 billion questions to date!
Lifeliqe is the world’s first learning platform that enables users to drag & drop any of its 1,000 interactive 3D and augmented reality models into lesson plans, e-books and other learning resources. Students, teachers and homeschoolers can access premium, ready-to-use 3D models and lesson plans for learning, creating and sharing their own content. Lifeliqe’s mission is to spark in students memorable light bulb moments and create a passion for lifelong learning. Lifeliqe is now also available in virtual reality as HTC Vive’s strategic partner for educational VR content.
As nominated by Ben Collins, Instructor at General Assembly.
Despite the recent advancements in edtech, math teachers and students have still predominantly been using pencil and paper to create math and respond to math questions. Thanks to the g(Math) Add-On, it’s quick and easy to create equations, graphs, stats displays and math quizzes to insert into Google Docs, Sheets, or Forms. Now students at all levels – and their teachers – can write virtually any mathematical expression directly on their PC or Chromebook’s keyboard or touchscreen.
What’s better than playing a game? Playing a game while learning and completing homework at the same time! Coda Quest is a online role-playing game that delivers academics through a game-based 3D environment.
Desmos wants to help every student learn math and love learning math. But “every student” is a lot of students. So they create digital math tools and let the Internet take them to anyone who wants them!
Desmos has built the best-in-class HTML5 graphing calculator, which millions of students around the world use for free. That calculator catches stellar reviews in app stores and from happy users on Twitter. The team also create activities on top of that calculator, helping students use a powerful tool to experience all the curiosity, beauty, and sense that math has to offer. Those activities were used so often by so many teachers around the world that the Desmos team decided to create an Activity Builder, helping every teacher create digital math activities that equal and exceed the activities created by the team themselves.
As nominated by Jon Corippo, Director of Academic Innovation at CUE.
Prodigy has content from all major topics to help ensure your students are ready for standardized testing. With a diagnostic test to place students in the correct grade, embedded assessments, and automatic differentiation, Prodigy ensures that each one of your students succeed at their own pace. Everything your students work on in Prodigy is reported back to you in real time. Quickly see which skills your students have mastered, and where they may need some additional support.
Unimersiv’s mission is to help students of all ages learn faster through virtual reality.
They believe that Virtual Reality can strongly improve the capacity of the human mind to remember the things it learned for a long time.
Unimersiv believe that virtual reality should not only be used for gaming, but also for education. Research has shown students remember 20% of what they hear, 30% of what they see and up to 90% of what they do or simulate. Virtual reality yields the latter scenario impeccably; students can interact with the virtual environment in person and manipulate the various objects within it. This supports “learning by doing” and also results in creativity by constructionism.
Since 2005, Edublogs has grown into the largest educational blogging network in the world
The team believe that blogging transforms the educational experience of students and have seen first hand how Edublogs increases ownership of learning, engages students, and becomes a source of pride in the classroom. Edublogs is a project of the prominent WordPress company Incsub; the same team behind CampusPress and WPMU DEV.
Brix believe that every Maths student should have the support they require to fulfill their Mathematical potential, both in the classroom and at home. Brix is the only Maths learning platform in the world engineered around a deeply researched pedagogy designed to deliver impact. Their approach is focussed on increasing student engagement, confidence and enjoyment in order to drive achievement.