The Hegarty Maths vision was to try and take as much of what makes a great classroom teacher and put it into an online format so this included: well-thought out maths explanations with carefully modelled examples, all learning built on pre-requisite knowledge, all videos followed by bespoke assessments perfectly matching the video and finally a simple and easy to use tracking system that allowed teachers to focus on pupils’ mistakes whilst making the collection of tracking data easy. The plaform was built on what the founders wished they always had as maths teachers.
Osmo is an award-winning game system that will change the way your child interacts with the iPad by opening it up to hands-on play. Tangible Play Inc. – the business behind the Osmo brand – was founded in 2013 by Pramod Sharma and Jerome Scholler, who set out to create “something awesome that inspires the youngest generation,” while at the same time addressing a concern of many parents about how to have their children interact with technology without losing the value of hands-on play.
The Creativity Hub make games and playthings that foster imagination, empathy and self esteem, because we want to see a world where these three things are fostered in every individual.
The Creativity Hub has built a reputation these past few years for designing intelligent, playful games that are full of heart. Rory’s Story Cubes is connecting millions around the world through the power of storytelling, while The Extraordinaires Design Studio is helping children develop the empathy and creative thinking skills they need to navigate an increasingly complex and divided world.
ClassDojo connects teachers with students and parents to build amazing classroom communities. Teachers can encourage students for any skill or value — whether it’s working hard, being kind, helping others or something else. Students can showcase and share their learning by adding photos and videos to their own portfolios. It’s also easy to get parents engaged by sharing photos and videos of wonderful classroom moments.
Khan Academy offers practice exercises, instructional videos, and a personalized learning dashboard that empower learners to study at their own pace in and outside of the classroom. They tackle math, science, computer programming, history, art history, economics, and more. Their math missions guide learners from kindergarten to calculus using state-of-the-art, adaptive technology that identifies strengths and learning gaps. Khan Academy are also partnered with institutions like NASA, The Museum of Modern Art, The California Academy of Sciences, and MIT to offer specialized content.
IXL Learning are passionate about creating and supporting the best educational technology possible. They develop groundbreaking products used by millions of learners, from children to adults to make learning as effective as it can be. IXL are committed to solving the real-world challenges faced by students and teachers around the planet.
From a 2-year-old starting to count, to a university student tackling a foreign language, from teachers creating educational games for their class, to parents reviewing concepts with their kids. IXL’s Maths product alone is used by over 10% of US schoolchildren, who have answered a whopping 26 billion questions to date!
Newsela is an education technology startup dedicated to transforming the way students access the world through words. Their team combines powerful technological know-how with real-world experience earned in the classroom, the newsroom, and the boardroom. They publish high-interest news and nonfiction articles daily at five levels of complexity for grades 2-12 using a proprietary, rapid text-leveling process. By combining relevant and interesting nonfiction content with standards-aligned assessments, Newsela gives educators the primary solution to dramatically improve students’ literacy skills for the 21st century.
OohLaLa provides a Platform for Students to Interact. The campus wall allows students to post questions about housing, purchasing books or finding the best places to eat and get answers quickly from the campus community. Admin can post important information and create custom channels that are specific to life at their campus.
Lifeliqe is the world’s first learning platform that enables users to drag & drop any of its 1,000 interactive 3D and augmented reality models into lesson plans, e-books and other learning resources. Students, teachers and homeschoolers can access premium, ready-to-use 3D models and lesson plans for learning, creating and sharing their own content. Lifeliqe’s mission is to spark in students memorable light bulb moments and create a passion for lifelong learning. Lifeliqe is now also available in virtual reality as HTC Vive’s strategic partner for educational VR content.
As nominated by Ben Collins, Instructor at General Assembly.
Despite the recent advancements in edtech, math teachers and students have still predominantly been using pencil and paper to create math and respond to math questions. Thanks to the g(Math) Add-On, it’s quick and easy to create equations, graphs, stats displays and math quizzes to insert into Google Docs, Sheets, or Forms. Now students at all levels – and their teachers – can write virtually any mathematical expression directly on their PC or Chromebook’s keyboard or touchscreen.