Labster is a company dedicated to developing fully interactive advanced lab simulations based on mathematical algorithms that support open-ended investigations. They combine these with gamification elements such as an immersive 3D universe, storytelling and a scoring system which stimulates students’ natural curiosity and highlights the connection between science and the real world.
The labs are being used by California State University, Harvard, Gwinnett Technical College, MIT, Exeter University, University of New Haven, Stanford, University of New England, Trinity College, University of Hong Kong and Berkeley among others internationally.
SiLAS is a browser-based web app that allows students to act out social scenes using video game pads and microphones to control their 3D avatars. SiLAS records the interaction in real-time, then produces a studio-quality animation that teachers and students can re-watch, critique, and assess. Student-performance data is tracked and animations are saved in guardian accounts allowing for crucial carryover year-to-year and outside the classroom. Kids can also create and watch interactions in full virtual reality.
The instructor selects the setting location for where the students will interact. Does the student need help initiating conversation in the cafeteria? The students can now practice the situation in the virtual cafeteria setting before going to eat their actual lunch. SiLAS is a great tool for helping kids who have social anxiety or interaction difficulties and for educating those with SEN about different social situations.
Ozobot launched in fall 2014 with the vision to create an innovative way to play, learn and socially interact in an ever-expanding digital world. Through game applications and creative curriculums, Ozobot introduces interactive robots by blending entertainment and education in the family room as well as the classroom. Their mission is to provide learners as well as gamers of all ages a new option to play, learn and interact as well as inspire them to make the jump from using technology to actively shaping and creating it.
“As we have a K-12 computer science pathway we were looking for CS toys to use at our younger grade levels, and of course students love robots! Ozobot is a fantastic tool for teaching coding as the robot and programs are scaffolded allowing us to use Ozobots at numerous grade and skill levels.” – Brian Seymour
Founded in 2012, Wonder Workshop is the market leading platform for children to learn computer science and robotics beginning at elementary school age. The company’s first generation robots, Dash and Dot, are widely recognized in education and have won many major industry awards.
Today, their Dash and Dot robots, which work in tandem with a suit of free apps compatible with more than 40 iOS, Android and Kindle devices, are used as learning tools in nearly 10,000 elementary schools around the world and hundreds of thousands of homes with children. The annual Wonder Workshop Robotics Competition, which has grown 5x year-over-year, currently has over 22,000 participants from 57 countries, almost half of which are women.
Tinybop builds elegant, educational apps to spark the curiosity, creativity, and kindness of kids around the world. Tinybop apps inspire kids to learn, create, and grow by diving into big ideas, testing how things work, and making connections about the world they live in. Tinybop’s flagship app The Human Body, has reached the #1 spot on the App Store’s education charts in 143 countries, and has been downloaded by more than six million families across the globe. Other Tinybop apps have won multiple awards from Children’s Technology Review, KAPi, Parent’s Choice, and AASL.